GTA Definitive Edition: Vice City and San Andreas add to the disappointment
And the new patches do not address fundamental problems.


We’ve already looked at the opening entry in the Grand Theft Auto Trilogy Definitive Edition – and found the remastering to be anything other than definitive. Shoe-horning the RenderWare-based originals into Unreal Engine 4, presumably in order to tap into the modern technology’s advanced rendering capabilities, delivers an experience that at its very best falls short. The mixture of old assets, AI upscaled textures, geometry-enhanced/smoothed vehicles, remodelled characters and modern rendering sensibilities is jarring to say the least. GTA3 was the oldest game and potentially showed off the biggest possible boost but what about Vice City and San Andreas? And what about the recently released patches – is the situation made any better?


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